Card Codex

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17 May 2024: Card library updated.

Fight as One

W · Instant

Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Dragonrage 2RInstant Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
Hurly-Burly 1RSorcery Choose one — • Hurly-Burly deals 1 damage to each creature without flying. • Hurly-Burly deals 1 damage to each creature with flying.
Thunderbolt 1RInstant Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
Undying Evil BInstant Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Pack Mastiff 1RCreature — Dog {1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. 2/2
Mistfire Weaver 3UCreature — Djinn Wizard Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. 3/1
Dirge of Dread 2BSorcery All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Lunk Errant 5RCreature — Giant Warrior Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. 4/4
Unstable Hulk 1RRCreature — Goblin Mutant Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. 2/2
Take Heart WInstant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
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