M:tG card similarity search
3G · Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.
Name | Mana | Type | Text |
---|---|---|---|
Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |
Protection of the Hekma | 4W | Enchantment | If a source an opponent controls would deal damage to you, prevent 1 of that damage. |
Hunting Kavu | 1RG | Creature — Kavu | {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. 2/3 |
Piper of the Swarm | 1B | Creature — Human Warlock | Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. 1/3 |
Rhythm of the Wild | 1RG | Enchantment | Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
Ferocity of the Wilds | 2R | Enchantment | Attacking non-Human creatures you control get +1/+0 and have trample. |
Seasinger | 1UU | Creature — Merfolk | When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1 |
Heaven's Gate | W | Instant | One or more target creatures become white until end of turn. |
Oaken Boon | 3G | Sorcery — Adventure | Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) |
Giant Trap Door Spider | 1RG | Creature — Spider | {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. 2/3 |