M:tG card similarity search
1 · Artifact
Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Name | Mana | Type | Text |
---|---|---|---|
Invisibility | UU | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by Walls. |
Mystic Denial | 1UU | Instant | Counter target creature or sorcery spell. |
Hand to Hand | 2R | Enchantment | During combat, players can't cast instant spells or activate abilities that aren't mana abilities. |
Smelt-Ward Gatekeepers | 3R | Creature — Human Warrior | When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4 |
Master Apothecary | WWW | Creature — Human Cleric | Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2 |
Hada Spy Patrol | 1U | Creature — Human Rogue | Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked. 1/1 |
Loam Dryad | G | Creature — Dryad Horror | {T}, Tap an untapped creature you control: Add one mana of any color. 1/2 |
Dimir Infiltrator | UB | Creature — Spirit | Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 1/3 |
Signal Pest | 1 | Artifact Creature — Pest | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach. 0/1 |
Undertow | 2U | Enchantment | Creatures with islandwalk can be blocked as though they didn't have islandwalk. |