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17 May 2024: Card library updated.

Field Marshal

1WW · Creature — Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2

Similar cards

Color identity:
NameManaTypeText
Kabira Outrider 3WCreature — Human Warrior When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3
Entrapment Maneuver 3WInstant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Purphoros's Emissary 3REnchantment Creature — Ox Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace. 3/3
Zephid's Embrace 2UUEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Fearful Villager 2RCreature — Human Werewolf Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Shady Traveler 2BCreature — Human Werewolf Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Arachnoid Adaptation GInstant Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Leaping Ambush GInstant Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Vines of the Recluse GInstant Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Witch's Web 1GInstant Target creature gets +3/+3 and gains reach until end of turn. Untap it.
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