Card Codex

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17 May 2024: Card library updated.

Field Marshal

1WW · Creature — Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2

Similar cards

Color identity:
NameManaTypeText
Loyal Sentry WCreature — Human Soldier When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. 1/1
Skinwing 4Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6}
Disciple of Malice 1BCreature — Human Cleric Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Agent of Shauku 1BCreature — Human Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1
Towering Thunderfist 4RCreature — Giant Soldier {W}: Towering Thunderfist gains vigilance until end of turn. 4/4
Aeronaut's Wings 2Artifact — Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Kitesail 2Artifact — Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sycorax Commander 2BRCreature — Alien Soldier First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. 4/2
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Assembly-Worker 3Artifact Creature — Assembly-Worker {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2
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