Card Codex

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17 May 2024: Card library updated.

Field Marshal

1WW · Creature — Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2

Similar cards

Color identity:
NameManaTypeText
Deathleaper, Terror Weapon 2RGLegendary Creature — Tyranid Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3
Arvad the Cursed 3WBLegendary Creature — Vampire Knight Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3
Crossroads Consecrator GCreature — Human Cleric {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2
Phyrexian Warhorse 3BCreature — Phyrexian Horse Kicker {W} (You may pay an additional {W} as you cast this spell.) When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token. {1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn. 3/3
Webspinner Cuff 2GArtifact Creature — Equipment Spider Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/4
Hussar Patrol 2WUCreature — Human Knight Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4
Anointer of Champions WCreature — Human Cleric {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Gnoll Hunting Party 5RCreature — Gnoll This spell costs {1} less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike. 4/4
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Weeping Angel 1UBArtifact Creature — Alien Angel Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. 2/2
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