M:tG card similarity search
4G · Creature — Spirit
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Hive Mind | 5U | Enchantment | Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy. |
Young Wolf | G | Creature — Wolf | Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
Death Pits of Rath | 3BB | Enchantment | Whenever a creature is dealt damage, destroy it. It can't be regenerated. |
Ribbons of Night | 4B | Sorcery | Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. |
Robber of the Rich | 1R | Creature — Human Archer Rogue | Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |
Experiment One | G | Creature — Human Ooze | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 1/1 |
Nemesis of Reason | 3UB | Creature — Leviathan Horror | Whenever Nemesis of Reason attacks, defending player mills ten cards. 3/7 |
Ritual of the Machine | 2BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature. |
Mystic Genesis | 2GUU | Instant | Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value. |
Warthog | 1GG | Creature — Boar | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/2 |