M:tG card similarity search
R · Instant
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kenrith, the Returned King | 4W | Legendary Creature — Human Noble | {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5 |
| Lavafume Invoker | 2R | Creature — Goblin Shaman | {8}: Creatures you control get +3/+0 until end of turn. 2/2 |
| Merrow Grimeblotter | 3U/B | Creature — Merfolk Wizard | {1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) 2/2 |
| Vigilante Justice | 3R | Enchantment | Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target. |
| Lightning Crafter | 3R | Creature — Goblin Shaman | Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) {T}: Lightning Crafter deals 3 damage to any target. 3/3 |
| Seraph of the Scales | 2WB | Creature — Angel | Flying {W}: Seraph of the Scales gains vigilance until end of turn. {B}: Seraph of the Scales gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 4/3 |
| Heightened Reflexes | R | Instant | Target creature gets +1/+0 until end of turn. Put a first strike counter on it. |
| Lacerate Flesh | 4R | Sorcery | Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
| Territorial Gorger | 3R | Creature — Gremlin | Trample Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. 2/2 |
| Aardwolf's Advantage | 2R | Sorcery | Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) |