M:tG card similarity search
R · Instant
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
Name | Mana | Type | Text |
---|---|---|---|
Cone of Flame | 3RR | Sorcery | Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. |
Dance of Shadows | 3BB | Sorcery — Arcane | Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) |
Take Heart | W | Instant | Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
Howlpack Avenger | Creature — Werewolf | Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Tenacity | 3W | Instant | Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
Might of the Ancestors | 2W | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. |
Greater Stone Spirit | 4RR | Creature — Elemental Spirit | Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." 4/4 |
Rookie Mistake | U | Instant | Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0. |
Fire and Brimstone | 3WW | Instant | Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you. |
Flame Spill | 2R | Instant | Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. |