Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Festergloom

2B · Sorcery

Nonblack creatures get -1/-1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Moonshaker Cavalry 5WWWCreature — Spirit Knight Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6
Sky Theater Strix 1UCreature — Bird Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. 1/2
Coward 1RSorcery Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
Stalker Hag B/GB/GB/GCreature — Hag Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.) 3/2
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Tales of Master Seshiro 4GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Singing Tree 3GCreature — Plant {T}: Target attacking creature has base power 0 until end of turn. 0/3
Sage's Reverie 3WEnchantment — Aura Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Pride of the Perfect 3BEnchantment Elves you control get +2/+0.
View from Above 1UInstant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
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