M:tG card similarity search
R · Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Vengeful Reaper | 3B | Creature — Angel Cleric | Flying, deathtouch, haste Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 2/3 |
Rune of Speed | 1R | Enchantment — Aura Rune | Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste." |
Keen Glidemaster | 1U | Creature — Human Soldier | {2}{U}: Target creature gains flying until end of turn. 2/1 |
Touch of Vitae | 2G | Instant | Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep. |
Morphling | 3UU | Creature — Shapeshifter | {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. 3/3 |
Warriors of Tiamat | 4R | Creature — Dragon Warrior | Haste Double team 4/2 |
Day | 2W | Instant | Creatures target player controls get +1/+1 until end of turn. |
Khorvath Brightflame | 5R | Legendary Creature — Dragon | Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste. 3/4 |
Orcish Captain | R | Creature — Orc Warrior | {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |