Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fertile Ground

1G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Dominating Licid 1UUCreature — Licid {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. 1/1
Enigmatic Incarnation 2GUEnchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Magma Rift 2RSorcery As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature.
Satyr Hedonist 1GCreature — Satyr {R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}. 2/1
Rush of Knowledge 4USorcery Draw cards equal to the highest mana value among permanents you control.
Tranquil Domain 1GInstant Destroy all non-Aura enchantments.
Living Lands 3GEnchantment All Forests are 1/1 creatures that are still lands.
One with the Machine 3USorcery Draw cards equal to the highest mana value among artifacts you control.
Riptide UInstant Tap all blue creatures.
Scheming Fence WUCreature — Human Citizen As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3
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