Card Codex

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17 May 2024: Card library updated.

Fertile Ground

1G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Claustrophobia 1UUEnchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Roots 3GEnchantment — Aura Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Runner's Bane 1UEnchantment — Aura Enchant creature with power 3 or less When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Sleep Paralysis 3UEnchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Waterknot 1UUEnchantment — Aura Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Broken Dam USorcery Tap one or two target creatures without horsemanship.
The Ringhart Crest 1GLegendary Artifact As The Ringhart Crest enters the battlefield, choose a creature type. {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Sylvan Advocate 1GCreature — Elf Druid Ally Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. 2/3
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Channel GGSorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
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