Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ferocification

2R · Enchantment

At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Phyrexian Battleflies BCreature — Phyrexian Insect Flying {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Midvast Protector 3WCreature — Human Wizard When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. 2/3
Labyrinth Raptor BRCreature — Nightmare Dinosaur Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn. 2/2
Pit Imp BCreature — Imp Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Flame Spirit 4RCreature — Elemental Spirit {R}: Flame Spirit gets +1/+0 until end of turn. 2/3
Sea Spirit 4UCreature — Elemental Spirit {U}: Sea Spirit gets +1/+0 until end of turn. 2/3
Quick-Draw Dagger 3Artifact — Equipment Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Centaur Chieftain 3GCreature — Centaur Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." 3/3
Dark Triumph 4BInstant If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Creatures you control get +2/+0 until end of turn.
Roterothopter 1Artifact Creature — Thopter Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn. 0/2
Page 207