M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Mystic Subdual | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.) |
| Sage of Fables | 2U | Creature — Merfolk Wizard | Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 |
| Dhund Operative | 1B | Creature — Human Rogue | As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. 2/2 |
| Sygg, River Guide | WU | Legendary Creature — Merfolk Wizard | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2 |
| Desert Sandstorm | 2R | Sorcery | Desert Sandstorm deals 1 damage to each creature. |
| Pyroclasm | 1R | Sorcery | Pyroclasm deals 2 damage to each creature. |
| Lens Flare | 4W | Instant | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature. |
| Wizard Mentor | 2U | Creature — Human Wizard | {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2 |
| Dimir Cutpurse | 1UB | Creature — Spirit | Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. 2/2 |
| Nefarious Lich | BBBB | Enchantment | If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game. |