M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Archweaver | 5GG | Creature — Spider | Reach, trample 5/5 |
| Thraben Exorcism | 1W | Instant | Exile target Spirit, creature with disturb, or enchantment. |
| Alert Heedbonder | 1G/WG/W | Creature — Human Scout | Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. 2/4 |
| King Suleiman | 1W | Creature — Human Noble | {T}: Destroy target Djinn or Efreet. 1/1 |
| Inquisitor Greyfax | 1WUB | Legendary Creature — Human Inquisitor | Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
| Martyred Rusalka | W | Creature — Spirit | {W}, Sacrifice a creature: Target creature can't attack this turn. 1/1 |
| Shu General | 3W | Creature — Human Soldier | Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2 |
| Scuttling Sentinel | 1G/UG/U | Creature — Crab Elf | Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2 |
| Magnigoth Sentry | 3G | Creature — Treefolk | Reach 4/4 |
| Sire of Insanity | 4BR | Creature — Demon | At the beginning of each end step, each player discards their hand. 6/4 |