Card Codex

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17 May 2024: Card library updated.

Fendeep Summoner

4B · Creature — Treefolk Shaman

{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5

Similar cards

Color identity:
NameManaTypeText
Rise from the Grave 4BSorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Deepfathom Echo 2GUCreature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4
Kalemne's Captain 3WWCreature — Giant Soldier Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. 5/5
Chemister's Insight 3UInstant Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Quickchange 1UInstant Target creature becomes the color or colors of your choice until end of turn. Draw a card.
Sigiled Sword of Valeron 3Artifact — Equipment Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3}
Counsel of the Soratami 2USorcery Draw two cards.
Divination 2USorcery Draw two cards.
Quick Study 2UInstant Draw two cards.
Touch of Brilliance 3USorcery Draw two cards.
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