M:tG card similarity search
2R · Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
| Name | Mana | Type | Text |
|---|---|---|---|
| Staggering Insight | WU | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." |
| Nature's Panoply | G | Instant | Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them. |
| Ana Sanctuary | 2G | Enchantment | At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. |
| Bespoke Battlegarb | 1R | Artifact — Equipment | Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Smoke Spirits' Aid | XR | Sorcery | For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." |
| Ramses Overdark | 2UUBB | Legendary Creature — Human Assassin | {T}: Destroy target enchanted creature. 4/3 |
| Hallowed Haunting | 2WW | Enchantment | As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
| Rootwater Shaman | 2U | Creature — Merfolk Shaman | You may cast Aura spells with enchant creature as though they had flash. 2/2 |
| Vampire Hounds | 2B | Creature — Vampire Dog | Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2 |
| Hardy Veteran | 1G | Creature — Human Warrior | As long as it's your turn, Hardy Veteran gets +0/+2. 2/2 |