M:tG card similarity search
6B · Creature — Insect
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Fen Hauler can't be blocked by artifact creatures. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Tor Wauki | 2BBR | Legendary Creature — Human Archer | {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. 3/3 |
| Reckless Fireweaver | 1R | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. 1/3 |
| Silver Wyvern | 3UU | Creature — Drake | Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. 4/3 |
| Vow of Malice | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
| Fanatical Offering | 1B | Instant | As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") |
| Elvish Scrapper | G | Creature — Elf | {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. 1/1 |
| Port Inspector | 1U | Creature — Human | Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2 |
| Stomp and Howl | 2G | Sorcery | Destroy target artifact and target enchantment. |
| Divest | B | Sorcery | Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. |
| Frenzied Trapbreaker | Creature — Werewolf | {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |