M:tG card similarity search
4WW · Creature — Cat Beast
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6
Name | Mana | Type | Text |
---|---|---|---|
Syr Gwyn, Hero of Ashvale | 3RWB | Legendary Creature — Human Knight | Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}. 5/5 |
Spinewoods Paladin | 4G | Creature — Human Knight | Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4 |
Hag of Mage's Doom | 2B | Creature — Hag Warlock | Warlocks you control have "Ward—Pay 2 life." 2/2 |
Hellfire Mongrel | 2R | Creature — Elemental Dog | At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player. 2/2 |
Bat- | Creature — Bat | Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1 | |
Pierce Strider | 4 | Artifact Creature — Phyrexian Construct | When Pierce Strider enters the battlefield, target opponent loses 3 life. 3/3 |
Protection Racket | 2B | Enchantment | At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. |
Bontu the Glorified | 2B | Legendary Creature — God | Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. 4/6 |
Netherborn Phalanx | 5B | Creature — Horror | When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/4 |
Estrid's Invocation | 2U | Enchantment | You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." |