Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Felidar Sovereign

4WW · Creature — Cat Beast

Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6

Similar cards

Color identity:
NameManaTypeText
Restless Fortress Land Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Self-Inflicted Wound 1BSorcery Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Pouncing Jaguar GCreature — Cat Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2
Bottle Gnomes 3Artifact Creature — Gnome Sacrifice Bottle Gnomes: You gain 3 life. 1/3
Claws of Gix 0Artifact {1}, Sacrifice a permanent: You gain 1 life.
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Takklemaggot 2BBEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
The Gaffer 2WLegendary Creature — Halfling Peasant At the beginning of each end step, if you gained 3 or more life this turn, draw a card. 2/3
Mangara's Equity 1WWEnchantment As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
Acolyte of Xathrid BCreature — Human Cleric {1}{B}, {T}: Target player loses 1 life. 0/1
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