M:tG card similarity search
3R · Creature — Minotaur Shaman
Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Snapback | 1U | Instant | You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand. |
| Forgehammer Centurion | 2R | Creature — Phyrexian Warrior | Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion. Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn. 3/2 |
| Altar Golem | 7 | Artifact Creature — Golem | Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. */* |
| Will Kenrith | 4UU | Legendary Planeswalker — Will | [+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander. Loyalty 4 |
| Spyglass Siren | U | Creature — Siren Pirate | Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 1/1 |
| Vanguard of the Rose | 1W | Creature — Vampire Knight | {1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it. 3/1 |
| Vulshok Battlemaster | 4R | Creature — Human Warrior | Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) 2/2 |
| A-Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
| Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
| Galadriel, Elven-Queen | 2GU | Legendary Creature — Elf Noble | Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. 4/5 |