M:tG card similarity search
2R · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."
| Name | Mana | Type | Text |
|---|---|---|---|
| Elvish Champion | 1GG | Creature — Elf | Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2 |
| Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
| Candletrap | W | Enchantment — Aura | Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. |
| Steal Enchantment | UU | Enchantment — Aura | Enchant enchantment You control enchanted enchantment. |
| Folk of An-Havva | G | Creature — Human | Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1 |
| Savage Surge | 1G | Instant | Target creature gets +2/+2 until end of turn. Untap that creature. |
| Veteran's Reflexes | W | Instant | Target creature gets +1/+1 until end of turn. Untap that creature. |
| Okk | 1R | Creature — Goblin | Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. 4/4 |
| Shimmering Wings | U | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand. |
| General Jarkeld | 3W | Legendary Creature — Human Soldier | {T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. 1/2 |