M:tG card similarity search
R · Creature — Wolf
First strike Boast — {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Forbidden Lore | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." |
| Verdant Field | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." |
| Ardent Recruit | W | Creature — Human Soldier | Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts. 1/1 |
| Sokenzan Spellblade | 4R | Creature — Ogre Samurai Shaman | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. 2/3 |
| Half-Elf Monk | 3W | Creature — Human Elf Monk | Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature. 1/4 |
| Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |
| Dúnedain Blade | 1W | Artifact — Equipment | Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Lashwrithe | 4 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.) |
| Bloodhill Bastion | Plane — Equilor | Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control. | |
| Clear Shot | 2G | Instant | Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. |