Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fearless Pup

R · Creature — Wolf

First strike Boast — {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 1/1

Similar cards

Color identity:
NameManaTypeText
Dire Fleet Neckbreaker 2BRCreature — Orc Pirate Attacking Pirates you control get +2/+0. 3/2
Civic Guildmage WCreature — Human Wizard {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1
Sunscape Apprentice WCreature — Human Wizard {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1
Stonebrow, Krosan Hero 3RGLegendary Creature — Centaur Warrior Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. 4/4
Erkenbrand, Lord of Westfold 3RLegendary Creature — Human Soldier Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. 3/3
Cabaretti Confluence 3RGWSorcery Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
Shiv's Embrace 2RREnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
Crabapple Cohort 4GCreature — Treefolk Warrior Crabapple Cohort gets +1/+1 as long as you control another green creature. 4/4
Blinkmoth Nexus Land {T}: Add {C}. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Gang of Elk 5GCreature — Elk Beast Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4
Page 221