M:tG card similarity search
3U · Creature — Zombie Wizard
{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Whims of the Fates | 5R | Sorcery | Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.) |
| Eye of Singularity | 3W | World Enchantment | When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
| Singing Bell Strike | 1U | Enchantment — Aura | Enchant creature When Singing Bell Strike enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{6}: Untap this creature." |
| Court Street Denizen | 2W | Creature — Human Soldier | Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2 |
| Moonring Island | Land — Island | ({T}: Add {U}.) Moonring Island enters the battlefield tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents. | |
| Ghirapur Aether Grid | 2R | Enchantment | Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target. |
| Undersea Invader | 4UU | Creature — Giant Rogue | Flash Undersea Invader enters the battlefield tapped. 5/6 |
| Old Man of the Sea | 1UU | Creature — Djinn | You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. 2/3 |
| Melancholy | 2B | Enchantment — Aura | Enchant creature When Melancholy enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. |
| Thirst | 2U | Enchantment — Aura | Enchant creature When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. |