M:tG card similarity search
BR · Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Dire Blunderbuss | Artifact — Equipment | Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip {1} | |
Vivify | 2G | Instant | Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
Grave Expectations | B | Instant | Choose one — • Heist target opponent's library. • Exile up to three target cards from your opponents' graveyards. You gain 3 life. |
Raff Capashen, Ship's Mage | 2WU | Legendary Creature — Human Wizard | Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3 |
Mages' Contest | 1RR | Instant | You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. |
Witch Hunt | 4R | Enchantment | Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. |
Lucky Clover | 2 | Artifact | Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. |
Bane of Hanweir | Creature — Werewolf | Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. 5/5 | |
Farrelite Priest | 1WW | Creature — Human Cleric | {1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. 1/3 |
Calamity, Galloping Inferno | 4RR | Legendary Creature — Horse Mount | Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 4/6 |