M:tG card similarity search
G · Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
| Name | Mana | Type | Text |
|---|---|---|---|
| Lightning Storm | 1RR | Instant | Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. |
| Noggle Bridgebreaker | 2U/RU/R | Creature — Noggle Rogue | When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. 4/3 |
| The Eighth Doctor | 4WU | Legendary Creature — Time Lord Doctor | When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." 4/4 |
| Grapple with the Past | 1G | Instant | Mill three cards, then you may return a creature or land card from your graveyard to your hand. |
| Kiss of Death | 4BB | Sorcery | Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life. |
| Sorin's Vengeance | 4BBB | Sorcery | Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life. |
| Stolen Grain | 4BB | Sorcery | Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life. |
| Taste of Blood | B | Sorcery | Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life. |
| Vampiric Touch | 2B | Sorcery | Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life. |
| Invasion of Kaldheim | 3R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |