Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Farbog Revenant

2B · Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/3

Similar cards

Color identity:
NameManaTypeText
Finish 2BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.
Bruvac the Grandiloquent 2ULegendary Creature — Human Advisor If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) 1/4
War Barge 4Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Angel of the Dire Hour 5WWCreature — Angel Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4
Aeon Chronicler 3UUCreature — Avatar Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. */*
Vivien, Nature's Avenger 4GGLegendary Planeswalker — Vivien [+1]: Put three +1/+1 counters on up to one target creature. [−1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. [−6]: Target creature gets +10/+10 and gains trample until end of turn. Loyalty 3
Stoic Sphinx 2UUCreature — Sphinx Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. 5/3
Candles of Leng 2Artifact {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Mirran Safehouse 3Artifact As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.
Target Minotaur 1RCreature — Minotaur Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
Page 490