M:tG card similarity search
2W · Enchantment
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
| Name | Mana | Type | Text |
|---|---|---|---|
| Heliod's Intervention | XWW | Instant | Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. |
| Battle Mammoth | 3GG | Creature — Elephant | Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/5 |
| Inquisitor Exarch | WW | Creature — Phyrexian Cleric | When Inquisitor Exarch enters the battlefield, choose one — • You gain 2 life. • Target opponent loses 2 life. 2/2 |
| Akroma's Blessing | 2W | Instant | Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.) |
| Pick Your Poison | G | Sorcery | Choose one — • Each opponent sacrifices an artifact. • Each opponent sacrifices an enchantment. • Each opponent sacrifices a creature with flying. |
| Raze the Effigy | R | Instant | Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn. |
| Applied Biomancy | GU | Instant | Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand. |
| Rude Awakening | 4G | Sorcery | Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) |
| Ghired's Belligerence | XRR | Sorcery | Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) |
| Brave the Elements | W | Instant | Choose a color. White creatures you control gain protection from the chosen color until end of turn. |