M:tG card similarity search
4GGG · Legendary Creature — Treefolk
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. 4/10
| Name | Mana | Type | Text |
|---|---|---|---|
| Sip of Hemlock | 4BB | Sorcery | Destroy target creature. Its controller loses 2 life. |
| Soul Enervation | 3B | Enchantment | Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
| Celestine Reef | Plane — Luvion | Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. | |
| Cloakwood Hermit | 2G | Legendary Enchantment — Background | Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." |
| Gemstone Array | 4 | Artifact | {2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color. |
| Murk Dwellers | 3B | Creature — Zombie | Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 2/2 |
| Stonehoof Chieftain | 7G | Creature — Centaur Warrior | Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. 8/8 |
| Aurora Champion | 2W | Creature — Elf Warrior | Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. 3/2 |
| Lae'zel, Vlaakith's Champion | 2W | Legendary Creature — Gith Warrior | If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.) 3/3 |
| Archfiend of Despair | 6BB | Creature — Demon | Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) 6/6 |