M:tG card similarity search
3R · Creature — Human Werewolf
{1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4
| Name | Mana | Type | Text | 
|---|---|---|---|
| Weapon Surge | R | Instant | Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") | 
| Cavalry Drillmaster | 1W | Creature — Human Knight | When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1 | 
| Saberclaw Golem | 5 | Artifact Creature — Golem | {R}: Saberclaw Golem gains first strike until end of turn. 4/2 | 
| Titanium Golem | 5 | Artifact Creature — Golem | {1}{W}: Titanium Golem gains first strike until end of turn. 3/3 | 
| Noble Panther | 1GW | Creature — Cat | {1}: Noble Panther gains first strike until end of turn. 3/3 | 
| War-Spike Changeling | 3R | Creature — Shapeshifter | Changeling (This card is every creature type.) {R}: War-Spike Changeling gains first strike until end of turn. 3/3 | 
| Fault Riders | 2R | Creature — Human Soldier | Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn. 2/2 | 
| Moorland Inquisitor | 1W | Creature — Human Soldier | {2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/2 | 
| Rally the Forces | 2R | Instant | Attacking creatures get +1/+0 and gain first strike until end of turn. | 
| Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |