M:tG card similarity search
BB · Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
| Name | Mana | Type | Text |
|---|---|---|---|
| Shepherd of Heroes | 4W | Creature — Angel Cleric | Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4 |
| Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
| Linden, the Steadfast Queen | WWW | Legendary Creature — Human Noble | Vigilance Whenever a white creature you control attacks, you gain 1 life. 3/3 |
| The Master, Gallifrey's End | 2BR | Legendary Creature — Time Lord Rogue | Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card. 4/3 |
| Archway Angel | 5W | Creature — Angel | Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4 |
| Numai Outcast | 3B | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. 1/1 |
| Misfortune's Gain | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
| Path of Peace | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
| Priest of Forgotten Gods | 1B | Creature — Human Cleric | {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. 1/2 |
| Piranha Marsh | Land | Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}. |