M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Priest of the Haunted Edge | 1B | Snow Creature — Zombie Cleric | {T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery. 0/4 |
| Mindblaze | 5R | Sorcery | Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles. |
| Song of Creation | 1GUR | Enchantment | You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand. |
| Vedalken Infuser | 3U | Creature — Vedalken Wizard | At the beginning of your upkeep, you may put a charge counter on target artifact. 1/4 |
| Fleet Swallower | 5UU | Creature — Fish | Whenever Fleet Swallower attacks, target player mills half their library, rounded up. 6/6 |
| Reap What Is Sown | 1GW | Instant | Put a +1/+1 counter on each of up to three target creatures. |
| Primeval Bounty | 5G | Enchantment | Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land enters the battlefield under your control, you gain 3 life. |
| Encroach | B | Sorcery | Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card. |
| Klement, Knowledge Acolyte | 1WU | Legendary Creature — Tiefling Cleric | Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. 3/4 |
| Eye of Singularity | 3W | World Enchantment | When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |