M:tG card similarity search
2G · Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
Name | Mana | Type | Text |
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Sword of Once and Future | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2} |
Pass the Torch | 1R | Instant | Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". |
Flame-Kin War Scout | 3R | Creature — Elemental Scout | When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. 2/4 |
Volcano Hellion | 2RR | Creature — Hellion | Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. 6/5 |
Butcher Orgg | 4RRR | Creature — Orgg | You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control. 6/6 |
Valiant Batrider | 2W | Creature — Human Knight | Flying Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card." 3/3 |
Volatile Rig | 4 | Artifact Creature — Construct | Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. 4/4 |
Moraug, Fury of Akoum | 4RR | Legendary Creature — Minotaur Warrior | Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
Dimir Cutpurse | 1UB | Creature — Spirit | Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. 2/2 |
Pain Kami | 2R | Creature — Spirit | {X}{R}, Sacrifice Pain Kami: It deals X damage to target creature. 2/2 |