M:tG card similarity search
1W · Creature — Human Cleric
Vigilance When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook. 2/2
Name | Mana | Type | Text |
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Chimney Imp | 4B | Creature — Imp | Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library. 1/2 |
Fearful Villager | 2R | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Shady Traveler | 2B | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Conscripted Infantry | 2R | Creature — Human Soldier | When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token. 3/1 |
Grizzly Ghoul | 2BG | Creature — Zombie Bear | Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 4/3 |
Soul Collector | 3BB | Creature — Vampire | Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Pelakka Wurm | 4GGG | Creature — Wurm | Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. 7/7 |
Affa Protector | 2W | Creature — Human Soldier Ally | Vigilance 1/4 |
Mausoleum Guard | 3W | Creature — Human Scout | When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. 2/2 |
Moorland Rescuer | 5W | Creature — Human Knight | When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. 4/4 |