M:tG card similarity search
1U · Creature — Faerie Wizard
Flying {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Sentry of the Underworld | 3WB | Creature — Griffin Skeleton | Flying, vigilance {W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. 3/3 |
| Aberrant Researcher | 3U | Creature — Human Insect | Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher. 3/2 |
| Saproling Migration | 1G | Sorcery | Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. |
| Sphinx of Clear Skies | 3UU | Creature — Sphinx | Flying, ward {2} Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) 5/5 |
| Spitting Gourna | 3GG | Creature — Beast | Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
| Salvage Titan | 4BB | Artifact Creature — Golem | You may sacrifice three artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. 6/4 |
| "Rumors of My Death . . ." | 2B | Enchantment | {3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield. |
| Kagha, Shadow Archdruid | 2BG | Legendary Creature — Elf Druid | Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
| Seek Thrills | 2GUR | Instant — Adventure | Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand. |
| Harbinger of the Hunt | 3RG | Creature — Dragon | Flying {2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying. {2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying. 5/3 |