M:tG card similarity search
1U · Creature — Faerie Wizard
Flying {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Snaremaster Sprite | U | Creature — Faerie Wizard | Flying When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 1/1 |
| Oteclan Levitator | Artifact Creature — Golem | Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn. 1/4 | |
| Talrand, Sky Summoner | 2UU | Legendary Creature — Merfolk Wizard | Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. 2/2 |
| Legion's Initiative | RW | Enchantment | Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. |
| Run Out of Town | 3U | Instant | The owner of target nonland permanent puts it on the top or bottom of their library. |
| Harmattan Efreet | 2UU | Creature — Efreet | Flying {1}{U}{U}: Target creature gains flying until end of turn. 2/2 |
| Force of Vigor | 2GG | Instant | If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments. |
| Drudge Reavers | 3B | Creature — Skeleton | Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers. 2/1 |
| Glamer Spinners | 4W/U | Creature — Faerie Wizard | Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4 |
| Splinterfright | 2G | Creature — Elemental | Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. */* |