Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fae Flight

1U · Enchantment — Aura

Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.

Similar cards

Color identity:
NameManaTypeText
Warlord's Axe 3Artifact — Equipment Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Luminous Wake 2WEnchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
Shelob's Ambush BInstant Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Patagia Tiger 4WCreature — Cat Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. 3/4
Deadly Wanderings 3BBEnchantment As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Thinking Cap 1Artifact — Equipment Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Ephara's Radiance WEnchantment — Aura Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."
Radiant Restraints Enchantment — Aura Curse Enchant player Creatures enchanted player controls enter the battlefield tapped.
Blue Ribbon 1Artifact — Equipment When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3}
Goldwarden's Helm 2WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
Page 105