Card Codex

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17 May 2024: Card library updated.

Face of Divinity

2W · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Similar cards

Color identity:
NameManaTypeText
Fertile Ground 1GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Unconventional Tactics 2WSorcery Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.
Angelic Page 1WCreature — Angel Spirit Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1
Leonin Relic-Warder WWCreature — Cat Cleric When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2
Striped Riverwinder 6UCreature — Serpent Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.) 5/5
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Act of Heroism 1WInstant Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Strength of Cedars 4GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Foul Watcher 1UCreature — Nightmare Bird Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. 1/2
Ursine Champion 1GCreature — Human Berserker {5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. 2/2
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