M:tG card similarity search
1GG · Legendary Creature — Elf Warrior
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Wild Instincts | 3G | Sorcery | Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Join Shields | 3GW | Instant | Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |
Noble Elephant | 3W | Creature — Elephant | Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
War Elephant | 3W | Creature — Elephant | Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Gruul Nodorog | 4GG | Creature — Beast | {R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.) 4/4 |
Deadly Recluse | 1G | Creature — Spider | Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2 |
Kessig Recluse | 2GG | Creature — Spider | Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3 |
Elfhame Wurm | 4G | Creature — Wurm | Vigilance, trample 5/4 |
Inspiring Unicorn | 2WW | Creature — Unicorn | Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. 2/2 |
In the Web of War | 3RR | Enchantment | Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. |