M:tG card similarity search
3UB · Legendary Creature — Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Halana, Kessig Ranger | 3G | Legendary Creature — Human Archer Ranger | Reach Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) 3/4 |
| Infectious Inquiry | 2B | Sorcery | You draw two cards and you lose 2 life. Each opponent gets a poison counter. |
| Lulu, Curious Hollyphant | 2WU | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. 2/4 |
| Tracker | 2G | Creature — Human | {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2 |
| Falkenrath Perforator | 1R | Creature — Vampire | Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. 2/1 |
| Flame Spill | 2R | Instant | Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. |
| Pigment Storm | 3RR | Sorcery | Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead. |
| Galadhrim Ambush | 3G | Instant | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures. |
| Jirina, Dauntless General | WB | Legendary Creature — Human Soldier | When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. 2/2 |
| Hoarder's Greed | 3B | Sorcery | You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |