M:tG card similarity search
3UB · Legendary Creature — Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Touch of Invisibility | 3U | Sorcery | Target creature can't be blocked this turn. Draw a card. |
| Glimmer of Genius | 3U | Instant | Scry 2, then draw two cards. You get {E}{E} (two energy counters). |
| Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
| Stabilizer | 2 | Artifact | Players can't cycle cards. |
| Words of Wind | 2U | Enchantment | {1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead. |
| Carrier Pigeons | 3W | Creature — Bird | Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1 |
| Calculating Lich | 4BB | Creature — Zombie Wizard | Menace Whenever a creature attacks one of your opponents, that player loses 1 life. 5/5 |
| Scouring Sands | 1R | Sorcery | Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
| Meria's Outrider | 4R | Creature — Elf Archer | Reach Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control. 4/4 |
| Flameborn Hellion | 5R | Creature — Hellion | Haste Flameborn Hellion attacks each combat if able. 5/4 |