M:tG card similarity search
2B · Creature — Elf Assassin
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Incite War | 2R | Instant | Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) |
| Kamahl, Heart of Krosa | 6GG | Legendary Creature — Human Druid | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
| Protection of the Hekma | 4W | Enchantment | If a source an opponent controls would deal damage to you, prevent 1 of that damage. |
| Angel of Unity | 1W | Creature — Angel Cleric | Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) 1/3 |
| Mari, the Killing Quill | 1BB | Legendary Creature — Vampire Assassin | Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 3/2 |
| Deadeye Rig-Hauler | 3U | Creature — Human Pirate | Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand. 3/2 |
| Firemantle Mage | 2R | Creature — Human Shaman Ally | Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2 |
| Aeronaut Cavalry | 4W | Creature — Human Soldier | Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control. 3/4 |
| Icewind Stalwart | 3W | Creature — Tiefling Warrior | Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3 |
| Griffin Canyon | Land | {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. |