M:tG card similarity search
2U · Artifact
When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Decree of Annihilation | 8RR | Sorcery | Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands. |
| Echoing Equation | 3UU | Sorcery | Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary. |
| Dwarven Berserker | 1R | Creature — Dwarf Berserker | Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. 1/1 |
| Silkweaver Elite | 2G | Creature — Elf Archer | Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. 2/2 |
| Spectral Adversary | 1U | Creature — Spirit | Flash Flying When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. 2/1 |
| Lord Skitter's Butcher | 2B | Creature — Rat Peasant | When Lord Skitter's Butcher enters the battlefield, choose one — • Create a 1/1 black Rat creature token with "This creature can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn. 2/3 |
| Daybreak Combatants | 2R | Creature — Human Warrior | Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
| Celeborn the Wise | 3G | Legendary Creature — Elf Noble | Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way. 3/3 |
| Unruly Krasis | 1GU | Creature — Shark Octopus Lizard | Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. {3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 4/4 |
| Suspension Field | 1W | Enchantment | When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) |