M:tG card similarity search
7UU · Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
| Name | Mana | Type | Text |
|---|---|---|---|
| Teleportation Circle | 3W | Enchantment | At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. |
| Underdark Rift | Land | {T}: Add {C}. {5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery. | |
| Havoc Festival | 4BR | Enchantment | Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up. |
| Raging River | RR | Enchantment | Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. |
| Valakut Awakening | 2R | Instant | Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. |
| Witch of the Moors | 3BB | Creature — Human Warlock | Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. 4/4 |
| Fury | 3RR | Creature — Elemental Incarnation | Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand. 3/3 |
| The Provider | Hero | Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness. | |
| Ondu Rising | 1W | Sorcery | Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
| Consecrate | 1W/B | Instant | Exile target card from a graveyard. Draw a card. |