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M:tG card similarity search

17 May 2024: Card library updated.

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1G · Sorcery

You may play an additional land this turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Bringer of the Blue Dawn 7UUCreature — Bringer You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards. 5/5
Bandit's Haul 3Artifact Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.
Chromatic Orrery 7Legendary Artifact You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.
A-Goggles of Night 1UArtifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Goggles of Night 1UArtifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Jace Reawakened UULegendary Planeswalker — Jace You can't cast this spell during your first, second, or third turns of the game. [+1]: Draw a card, then discard a card. [+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. [−6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. Loyalty 3
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Mental Journey 4UUInstant Draw three cards. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
The Goose Mother XGULegendary Creature — Bird Hydra Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. 2/2
Bilbo's Ring 3Legendary Artifact — Equipment As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
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