Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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1G · Sorcery

You may play an additional land this turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Pelakka Wurm 4GGGCreature — Wurm Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. 7/7
Yarus, Roar of the Old Gods 2RGLegendary Creature — Centaur Druid Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. 4/4
Plea for Power 3USorcery Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Field Research 2USorcery Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead.
Tivit, Seller of Secrets 3WUBLegendary Creature — Sphinx Rogue Flying, ward {3} Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) 6/6
Precognitive Perception 3UUInstant Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Staff of Nin 6Artifact At the beginning of your upkeep, draw a card. {T}: Staff of Nin deals 1 damage to any target.
Tectonic Giant 2RRCreature — Elemental Giant Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. 3/4
Serpentine Creature — Wurm Landfall — Whenever a land enters the battlefield under your control, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +3/+3
Witch's Mark 1RSorcery You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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