M:tG card similarity search
2B · Creature — Human Peasant
When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block." 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Endless Evil | 2U | Enchantment — Aura | Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand. |
| Scarred Puma | R | Creature — Cat | Scarred Puma can't attack unless a black or green creature also attacks. 2/1 |
| Gisa and Geralf | 2UB | Legendary Creature — Human Wizard | When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard. 4/4 |
| Magma Sliver | 3R | Creature — Sliver | All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." 3/3 |
| Repair and Recharge | 3WW | Sorcery | Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
| Very Cryptic Command | 1UUU | Instant | Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. • Return all artifacts target player controls to their owner's hand. |
| Greener Pastures | 2G | Enchantment | At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token. |
| Revive the Shire | 1G | Sorcery | Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
| Merchant Ship | U | Creature — Human | Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2 |
| Pathfinding Axejaw | 3G | Creature — Dinosaur | When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/3 |