M:tG card similarity search
3 · Sorcery — Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sejiri Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. |
| Resolute Veggiesaur | 2G | Creature — Dinosaur Employee | Trample Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur. 3/3 |
| Magmasaur | 3RR | Creature — Elemental Dinosaur | Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. 0/0 |
| Gainsay | 1U | Instant | Counter target blue spell. |
| Primordial Hydra | XGG | Creature — Hydra | Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0 |
| Auger Spree | 1BR | Instant | Target creature gets +4/-4 until end of turn. |
| Bedeck | B/RB/R | Instant | Target creature gets +3/-3 until end of turn. |
| Flowstone Infusion | R | Instant | Target creature gets +2/-2 until end of turn. |
| Lash of Malice | B | Instant | Target creature gets +2/-2 until end of turn. |
| Spatial Contortion | 1C | Instant | ({C} represents colorless mana.) Target creature gets +3/-3 until end of turn. |